This piece kicks off our Innovation track for 2026, ahead of the Innovation & Business Model Design programme in June. The author has spent a decade as a chief innovation officer, advisor, and program designer across financial services, manufacturing, and the public sector.
If you have spent any time inside a large organization in the last decade, you have probably seen at least one corporate innovation program. They tend to look impressive on launch. There is a name. There is a logo. There is, almost without exception, a colourful poster pinned somewhere near the lifts. There is often a dedicated team, a refurbished room with movable furniture, and a senior sponsor who speaks about it at the all-hands.
And then, eighteen months later, the program is quietly wound down, the team is reabsorbed into the business, and nobody mentions the poster again.
This is not an unusual outcome. It is, in fact, the most common outcome. After ten years of designing, leading, and reviewing such programs across financial services, manufacturing, and the public sector, I would estimate that roughly four in five corporate innovation programs end this way — not in failure, exactly, but in a kind of slow, embarrassed dissolution.
The interesting question is not why so many fail. The interesting question is why the small minority succeed. Because when you look at the programs that actually shipped a meaningful new business or capability, they look almost nothing like the ones that get written up in the business press. They are smaller, less branded, often invisible to anyone outside the executive team — and they share a small set of structural traits that the loud ones do not.
What follows is my attempt to compress those observations into five patterns.
Pattern 01Innovation as theatre, not function
The single most reliable signal that a corporate innovation program will fail is when it is launched as a piece of communication rather than a piece of operations.
You can spot this pattern early. The launch is announced internally before the team has been hired. There is a brand, a tagline, and an aspirational metric ("we will launch three new businesses by 2027"). There may be a hackathon. There is, at some point, a reference to Steve Jobs.
What is almost never present is a clear theory of where new growth is supposed to come from, why the existing business cannot pursue it, and what specifically the program will be permitted to do that the rest of the organization cannot.
Theatre programs do not need answers to those questions because they are not really there to produce new businesses. They are there to produce a feeling of momentum.
And to be fair to the people who run them — that feeling is genuinely valuable. It can buy a CEO time with the board, energize a workforce that has been doing the same thing for a decade, and signal to the market that the company is not asleep. These are not nothing.
But they are not innovation. They are a substitute for it. And they almost always end the same way: when the share price wobbles or the budget tightens, the program is the first thing cut, because nobody can quite point to what it actually did.
Pattern 02The wrong charter
The second failure mode is more subtle. The program is genuine, the team is competent, the budget is real — and the charter is wrong.
By "charter," I mean the answer to the question: what is this program actually for? In the failed programs I have observed, the charter is usually some combination of three things, all of which sound reasonable and none of which work:
- Build new businesses adjacent to the core. The team is asked to find growth that is "close enough to be relevant, far enough to be different." In practice this means anything they propose either looks too much like the existing business (and gets rejected as not innovative) or too far from it (and gets rejected as a distraction).
- Bring outside ideas inside. The team runs scouting trips, accelerator partnerships, and corporate VC. Ideas come in. Almost none survive contact with the existing P&L owners, who have their own targets and no incentive to help.
- Drive cultural change through innovation activity. The team is funded to "build innovation muscle" across the organization. They run workshops, design sprints, and capability programs. Three years later, there is no muscle and no business.
None of these charters is bad in isolation. The problem is that all three are fundamentally indirect. They ask the innovation team to influence other people to do things, rather than to do things themselves. And in any large organization, an indirect charter is a charter to be slowly de-prioritized by everyone who matters.
Apply the direct charter test.
Ask the innovation team this: "If everyone outside this team refuses to help you for the next 18 months, what can you still ship?" If the honest answer is "nothing," the charter is indirect — and the program will fail. The successful programs I have seen all have a charter that survives that test.
Pattern 03The distance problem
There is a well-known argument in the strategy literature that innovation teams should be kept structurally separate from the core business — their own P&L, their own reporting line, sometimes their own physical space. The argument is that the core business will otherwise crush them under its own incentives.
This is correct. It is also incomplete.
Because the same separation that protects the innovation team from the core business also cuts them off from the assets that make corporate innovation worth doing in the first place — the customer base, the brand, the supply chain, the capital, the regulatory licences, the operational know-how. A standalone innovation team without access to these assets is just a poorly funded startup with a worse hiring market.
The successful programs I have seen all solve this trade-off in the same way: they are structurally separate on reporting and incentives, but operationally embedded on access. The team has its own P&L. But they have a standing right of access to the customer file, to the supply chain, to legal review, and to a small standing budget that does not require quarterly approval.
That second half — the standing right of access — is what almost every failed program is missing. Without it, the team is not really inside the corporation; it is just camped out on the lawn.
Pattern 04Mistaking activity for output
If you ask a struggling innovation program what they have done in the last quarter, you will hear about hackathons, partnerships, scouting trips, idea funnels, lab visits, and design sprints. You will see a presentation with a lot of numbers in it.
If you ask a successful one the same question, you will hear about one or two specific things they shipped. A new product line in market. A signed regulatory licence in a new geography. A working prototype that has been bought and paid for by a real customer.
This is not a small distinction. The reason most innovation programs default to activity-as-output is that activity is much easier to measure, much easier to defend in front of a board, and much easier to keep a team busy with. Shipping is hard. Shipping is also the only thing that justifies the program's existence in the long run.
The successful programs I have seen are obsessive about a small number of measurable shipped outcomes per year — usually two or three, sometimes one. Everything else — the workshops, the scouting, the partnerships — is treated as input, not output. Useful, perhaps necessary, but not what the program is judged on.
Pattern 05The sponsor who isn't really a sponsor
The fifth pattern is the most personal, and probably the most decisive.
Every corporate innovation program has a senior sponsor. The poster on the wall almost always carries a quote from them. They speak at the launch and probably at the first all-hands. After that, they vary enormously in how much they actually sponsor — in the operational sense of "spend their political capital to defend this team when it is inconvenient to do so."
In the failed programs I have observed, the sponsor is reliably enthusiastic in the launch phase and reliably absent in the defence phase. When a P&L owner objects to the innovation team's access to a customer segment, when finance wants to claw back unspent budget, when HR wants the high-performing director back — the sponsor is in another meeting.
In the successful programs, the sponsor is operationally engaged on a roughly monthly cadence, has explicitly told the team they will spend political capital to protect it, and — this is the part nobody writes about — has visibly done so at least once in the first year, in a way the rest of the organization saw.
Sponsorship without political capital expended is just enthusiasm. And enthusiasm is the cheapest form of corporate support.
So what does work?
If the five patterns above describe what fails, then the inverse describes what succeeds. The corporate innovation programs I have seen actually ship something tend to share most of these traits:
The common structure of programs that succeed
- Operational, not theatrical. Launched quietly, judged on output, willing to be invisible until they have something to show.
- A direct charter. The team can ship something even if nobody outside the team helps them for 18 months.
- Structurally separate, operationally embedded. Their own P&L and reporting line, but a standing right of access to corporate assets.
- Obsessed with shipping. Two or three measurable outcomes per year, treated as the only thing that counts.
- A sponsor who has actually spent political capital. Visibly, in the first year, in a way the organization saw.
None of this is novel. Most of it has been written about elsewhere, by people who have thought longer and more carefully about innovation than I have. What I have tried to do here is simply describe what I have seen actually work, and what I have seen reliably not.
The pattern that runs through all five is, I think, a refusal to treat innovation as a separate category of corporate activity — something handled by a special team in a special room with special words. The programs that work treat innovation as something fairly ordinary: a specific team, with a specific charter, a specific budget, and specific outcomes they are accountable for shipping.
That is, of course, the kind of thing a well-run business unit looks like. Which is probably the point.